February 2024 update
Chronoblazer » Devlog
For the last month and a bit, I have been very focused on UI and usability.
- Tutorial system added! Some tutorials added to the start of the game.
- Button callouts now exist and have gone through some revisions as I've started implementing them. Just Xbox for now but the system is designed to support Nintendo and PlayStation style buttons as well (with the ability to choose which you prefer on PC). Keyboard/mouse will likely be a whole other beast.
- Added new Cockpit screen, with WIP art from an artist helping out with the project! The first art in the game that isn't by me.
- New "Enhancements" menu replaces the old store. Designing and coding this has been the bulk of my work in the past couple of months.
- The player now starts with 3 of the each of the two items that are in the game.
- Item stocks have button callouts.
- The ability to lock your facing direction is now expressed in the UI with a button callout and lock/arrows icons.
Everything mentioned above can be seen in the attached video.
The reason for the cockpit is as a venue for narrative, so something I'd like to start on soon is figuring out dialogue in the game. I'm also itching to go back in and improve some of the level design though, so I may do some of that to give myself a break from spreadsheets full of text and UI coding.
Chronoblazer
Blast, upgrade and explore as you master a time loop to save the future in this action-adventure shoot-em-up!
Status | In development |
Author | adammcdonald |
Genre | Action, Adventure, Shooter |
Tags | Boss battle, Metroidvania, Pixel Art, Shoot 'Em Up, Side Scroller, stg, Time Travel, upgrades |
More posts
- Narrative Balance38 days ago
- Summer 2024 Progress Update71 days ago
- May 2024 Update - Boss fight, map and moreMay 04, 2024
- April 2024 UpdateApr 12, 2024
- March 2024 UpdateMar 10, 2024
- Getting StartedDec 19, 2023
- Playtesting 2 - Still hard, now funSep 07, 2023
- Inspiration - Part 2Aug 03, 2023
- Inspiration - Part 1Jul 27, 2023
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