Chronoblazer
Devlog
- April 12, 2024 by adammcdonald#shmup, #stg, #boss, #pixel, #metroidvania, #fight, #boss fight, #shooter, #bullets, #bullet hellI captured this video and decided to write this update on April 6th, but now it’s nearly a week later. So this update will cover roughly the start or March to roughly the start of April. This month... Continue reading
- February 04, 2024 by adammcdonald1#ui, #ux, #game design, #shmup, #shooter, #arcade, #store, #shop, #hudFor the last month and a bit, I have been very focused on UI and usability. Tutorial system added! Some tutorials added to the start of the game. Button callouts now exist and have gone through some r... Continue reading
- December 19, 2023 by adammcdonald#pixel art, #stg, #shmup, #time travel, #metroidvania, #action, #arcadeIt's been a while since I posted an update! I have had a couple of parallel threads going with the dev log for this game, attempting to go back and start at the beginning while also giving updates on... Continue reading
- September 07, 2023 by adammcdonald1#playtesting, #game design, #stg, #shmup, #feedback, #action, #action-adventure, #metroidvaniaThis past July, I brought Chrono Blazer to the monthly Full Indie event in Richmond, BC and watched people play my game for the first time. I wrote about this experience, and although it was painful i... Continue reading